![]() If you are still in the early stages of doing procedural projects and if the Houdini interface seems a little intimidating go with Cinema but if you got a good grasp and if working with nodes comes natural to you then do check out Houdini apprentice. It has a vast amount of tools the traditional Cinema doesn't have just yet. Procedural: I would echo what u/hankberger mentioned for procedural projects. I've tried a couple of 3D softwares for procedural work (Maya and its "Mash System", Cinema 4D, Houdini apprentice, and now trying my hands with Blender). Modeling is about the same, I would give Blender a slight edge for having a few addons (like loop tools) which make things a bit easier by default. ![]() ![]() Working with materials is pretty similar, uv editing seems easier in Blender. Overall Redshift seems a bit more suited for animation rendering, I still haven't figured out a consistent way to deal with the flickering and fireflies I sometimes get in cycles.Ĭ4D has a node-based system similar to animation/geometry nodes, but I'm too new to Blender to do a proper comparison between the two :). OTOY was working on a real-time render engine alongside Octane, but I'm not up to speed with that. When it come to rendering, Redshift gives pretty fast feedback, it's more like a faster cycles preview, not real-time like eevee, I wouldn't say it's a deal-breaker in any way. ![]() ![]() I'm currently transitioning from C4D to Blender, having about 10yrs of experience as a hobbyist in C4D.įrom the sound of it, I would say the biggest advantage to you would be the mograph module, imo it's the easiest and most intuitive way to create procedural 3d motion graphics, but you will have to do some workarounds when you want to fine-tune some aspects. ![]()
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